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  • Main Page

    h3=. WELCOME to the h2=. LUMINOUS CODEX OF PATRYDO p=. Supported by the Independent Cooperative of Ereglast p={font-size:small}. _This codex is a collection of information about the world of Kavan, including stories of historians and scholars, …

  • Cultures

    bq. Laws, and their effective enforcement, are the foundation of any ordered society. Whenever common citizens start to question the letter of the law, anarchy is never far behind, and, therefore, upholding the law must come before all other concerns. …

  • Timekeeping

    h1. Calendar Timescale h2. Common Year Calendar The Common Year Calendar is widely used across Kavan and for most interplanar communication. It was designed to be adopted by many cultures without radically changing existing calendars and customs. As …

  • Age of Creation

    h1. Synopsis The Age of Creation is a mythical age believed by the people of Kavan. The gods who walk among men do not confirm or deny the stories from this age, which some people believe adds to their credibility. This age ends with the advent of …

  • Age of Decay

    h1. Synopsis The Age of Decay spans from the day [[Zehir]] returned to Kavan until the day he was vanquished, when the pestilence began to recede. The Age of Decay was a period of great recline. ----- h1. Significant Events table{width:100%; …

  • Races

    bq. As we seek to understand the world around us, the basic need for a system to order and categorize becomes evident. h1. Natural Natural races are those which occur naturally within the Material Plane's landscape and which are neither from the [[ …

  • Organizations

    bq. Even the grandest of castles is basically just a large pile o'bricks stuck together. p. Organizations are the forces behind every major event that happens in Kavan. Whether they are temples, guilds, orders, crime syndicates, or colleges, their …

  • Settlements

    [Content Soon] ---------- h1. Avalin p. _Main Article:_ [[Avalin]] p. The Avalin are newly returned to material plane, no glorious empire in the Age of Magic to harken back to or to trace their lineage from. In terms of civilizations, the …

  • Creatures

    bq. It’s a rough world out there. Beyond the palisades, wild and ferocious animals roam the forests, and even more mysterious beasts wander across the plains. Most of the time they leave us alone, settling for eating the few wanderers who go astray. Once …

  • Planes

    bq. The Astral Sea was full of many wonders, which the gods spent centuries studying and praising. When Order felt them ready, he commanded them to take flight outside the boundaries and to fill the vacuum with creations that mirror those of the Sea. He …

  • Regions

    bq. In the wilderness, everything wishes either to kill you, or to let something else do it and then consume your remains. Nature has no concept of laws or mercy; in order to live, you must play by its rules. p>. -- Jasny, Shifter Ranger h1. Arctic …